## The History of Computer Role-Playing Games

This is a really interesting and fairly well written series of articles from Gamasutra.com detailing the history of computer role-playing games. The articles are somewhat long, but definitely worth the read! Check it out: The History of Computer Role-Playing Games – Part 1 (gamasutra.com) The History of Computer Role-Playing Games – Part 2 (gamasutra.com) The [...]

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## Understanding Fast Inverse Square Root (as used in the game Quake)

“An article and research paper describe a fast, seemingly magical way to compute the inverse square root (1/sqrt(x)), used in the game Quake. I’m no graphics expert, but appreciate why square roots are useful. The Pythagorean theorem computes distance between points, and dividing by distance helps normalize vectors. (Normalizing is often just a fancy term [...]

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## New gaming pages: The Journeyman Project and Normality

I’ve added two new pages to the gaming section: Normality (1996) – Normality is a 3D graphical adventure game. It was one of the first few games to use exclusively pre-rendered graphics. The story revolves around Kent Knutson, a rebellious teenager in the city of Neutropolis, from which various places take up the setting of [...]

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## Doom Engine source code review

Here is an extremely interesting overview/review of the original Doom Engine source code. This page discusses the engine in much detail, discussing map design, view points, wall sructure, etc. It’s a really interesting read if you’re into learning more about older 3D video game engines. via Doom Engine source code review (fabiensanglard.net) Additional Resources Original [...]

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## Wasteland and Fallout

I’ve added two new pages to the gaming section of the website! Lately I’ve been trying to play through these two games again and enjoy as much of the small details as possible. There are so many things that you miss when you play the first time or two. The post-apocalyptic genre of games, movies, [...]

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