Archive for June, 2011:

Understanding Fast Inverse Square Root (as used in the game Quake)

“An article and research paper describe a fast, seemingly magical way to compute the inverse square root (1/sqrt(x)), used in the game Quake. I’m no graphics expert, but appreciate why square roots are useful. The Pythagorean theorem computes distance between points, and dividing by distance helps normalize vectors. (Normalizing is often just a fancy term [...]

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Finally! Duke Nukem Forever is here!!!

Finally! After 14 years of waiting I have an actual copy of Duke Nukem Forever!!! It’s hard to believe that it has finally been released… I’ve read both positive and negative reviews of the game and I don’t care either way because it’s impressive that Gearbox Software was able to pull the game together after [...]

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New gaming pages: The Journeyman Project and Normality

I’ve added two new pages to the gaming section: Normality (1996) – Normality is a 3D graphical adventure game. It was one of the first few games to use exclusively pre-rendered graphics. The story revolves around Kent Knutson, a rebellious teenager in the city of Neutropolis, from which various places take up the setting of [...]

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